Chapter ID: Start Offset: Chapter has prep screen   
Definitions: Custom Def: Use definitions in output

Click To... Unit Block: New Block:

Unit #:
Character:
Class:
Lead Character:
Level:
Side:
Autoleveling?

Load Position: ,

Flags: Number of REDAs:
Pointer to REDAs:

Pointer to REDAs*:

Item 1:

Item 2:

Item 3:

Item 4:


Event: New Event: Event Type:
Add a new event condition:
Category:


At the start of:
Single Turn
Turn Range
Turn:


Triggered Id:

Condition:

Position: ,
Condition:
Condition:

Position: ,
Bottom-Right Corner: ,
Select Just One Tile:
Village House

Shop Type:
Shop Data Name:
Items In Shop:


Item:
Money:


Attach an event

Character 1:
Character 2:
Only char. 1 can initiate talk


Triggered Id:


Direction:

Event Id:
New Id Name:
Existing Ids:

Existing Event:
New Event:
Add an action:
Code Search
Search:

Category:

Sub-Category:

Action:










Status*:



Remove text and/or background




Addition to previous text*
Unskippable by player*



Unit Block:
Unit Block(s):

Chapter Id:
Spells*:
Character:
Position: ,
Move To: ,
Fade Style: In Out
Fade Color: Black White
Time/Speed:

Side:
Item:
Event Id:
Event:
New AI:
Text:
Text:

Upper-Left Corner: ,

Textbox Size:

Focus view on cursor

Use this Condition Id:

Add additional condition(s)
Background:


Select Manual Move:
Existing:
New:

Select Scripted Event:
Existing:
New:

Add Event Pause [Info]

Remove textbox


Close an action:


Add an attack:
Attacker Defender
Action:

Damage:
This is the last attack.

Add a move:

Arrow Color:





Highlight unit [Info]

Time:

Movement speed

Speed:
(Normal move speed = 0)
(Otherwise, lower = slower)
Your browser does not support the canvas element.
Try using Firefox.





X: Y:
Toggle Grid Lines
Units:
UNIT
BeginningScene:
Turn_events:
Location_events:
Character_events:
Misc_events:
TrapData:

Form of a definition:
#define Name 0x00
#define Definition Id Number

Definition Type:
Definition:
Id Number:


Def. File Name: